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3D Space, Distance, Surfaces & Regions

Plot points in 3D using the right-hand rule, compute distance and midpoint, recognize spheres, and describe surfaces and regions with equations and inequalities.

Calculus 3 begins by extending coordinates from in the plane to in space. Three perpendicular axes meet at the origin. The right-hand rule fixes a consistent orientation, so distance, midpoint, sphere equations, and trace-based sketching all follow naturally.

Plotting in 3D and the right-hand rule

A point in 3D is written . To plot, start at the origin , move along the -axis, then parallel to the -axis, then parallel to the -axis. Negative coordinates move opposite. The **right-hand rule** orients the axes: point your right hand's fingers from the positive -axis curling toward the positive -axis; your thumb then points along the positive -axis.
Key takeaways
  • uses three real numbers, one per axis.
  • Right-hand rule: curl, thumb is .
  • Negative coordinates move the opposite direction along that axis.
Strategy tips
  • Check signs carefully — a missing minus sign on any coordinate puts the point in the wrong octant.
  • When sketching, draw axes lightly first, then plot in the -plane and rise/fall by .

Distance and midpoint formulas

For points and , the distance is and the midpoint is . Distance comes from applying Pythagoras twice: once in the -plane, once vertically.
Key takeaways
  • Distance: subtract corresponding coordinates, square, add, take square root.
  • Midpoint: average each coordinate separately.
  • Both formulas reduce cleanly to the 2D versions when .

Equation of a sphere

A sphere with center and radius satisfies . The equation uses , not . To find the radius from a point on the sphere and a center, plug both into the distance formula. To go from a general second-degree equation to standard form, **complete the square** in each variable.
Key takeaways
  • Equation form: .
  • Right side is , not .
  • Use distance formula to find from a known point.

Describing surfaces and regions

Equations like , , or describe planes parallel to a coordinate plane. A missing variable means the surface extends along that direction — for instance in 3D is a circular **cylinder** along the -axis. To picture a surface, fix one variable at a time (a **trace**) and sketch the resulting cross-section. Regions in 3D are described by inequalities such as (slab) or (solid cylinder).
Key takeaways
  • is parallel to the -plane; to ; to .
  • If a variable is missing, the surface extends along that axis.
  • Use traces , , to visualize surfaces.
Strategy tips
  • Start trace-sketching with traces, then check and if needed.
  • Sketch the region whenever possible — it makes setting up integrals later much easier.

Worked examples

Example 1
Find the distance between and , and the midpoint of .
  1. 1
    Compute the differences of corresponding coordinates.
  2. 2
    Square, add, take the square root.
  3. 3
    Average each coordinate for the midpoint.
Answer
, .
Example 2
Find the equation of the sphere passing through with center .
  1. 1
    Compute the radius using the distance formula.
  2. 2
    Plug center and into the standard form.
Answer
.
Example 3
Identify and describe the surface in .
  1. 1
    does not appear, so the surface extends along the -axis.
  2. 2
    The trace at any is the circle of radius centered at .
  3. 3
    Stacking these circles gives a circular cylinder of radius along the -axis.
Answer
A circular cylinder of radius centered on the -axis.

Interactive visualizations

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Right-hand rule: rotate from +x toward +y; thumb gives +z. The orange dot is plotted at (2, 1, 1.5) by traveling along x, then y, then z.
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Slide the sphere's center and radius. Notice the equation updates with on the right.
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Region defined by $x^2 + y^2 \le 4$ and $0 \le z \le 3$ — a solid cylinder of radius 2, height 3.

Formulas in this topic

Distance in 3D
Distance between two points in 3-space.
Midpoint in 3D
Midpoint of a segment in 3-space.
Sphere
Sphere with center (a,b,c) and radius r.
Circular cylinder along z-axis
When a variable is missing in 3D, the surface extrudes along that axis.

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